class Item {
public:
Item(int itemid,
int itemdmg,
int itemheal,
int itemmana,
int itemcooldown,
int itemrage,
int itemfocus,
int itemenergy,
int itemgiverage,
int itemgivemana,
int itemgiveenergy,
int itemgivefocus,
int itemminrange,
int itemmaxrange,
int itemlength,
bool itemglobalcooldown,
int itemprojectile,
int itemexplosion,
int itemuseaura,
bool itemselfcast,
int itemselfheal,
int itemselfdmg,
int itemstamina,
int itemintelect,
int itemstrength,
int itemtype,
int itemdescription,
int itemmaxdmg,
int itemmindmg,
bool itemuseable,
int itemclass,
int itemfaction,
int itemcharges,
int itemdexterity,
int itemwisdom,
bool itemuseperc,
int itemslot,
int itemcost);
	int item_id;
	int item_faction;
	int item_class;
	int item_type;
	int item_dmg;
	int item_heal;
	int item_mana;
	int item_cooldown;
	int item_level;
	int item_rage;
	int item_focus;
	int item_energy;
	int item_giverage;
	int item_givemana;
	int item_giveenergy;
	int item_givefocus;
	int item_minrange;
	int item_maxrange;
	int item_length;
	bool item_globalcooldown;
	int item_projectile;
	int item_explosion;
	int item_useaura;
	bool item_selfcast;
	int item_selfheal;
	int item_selfdmg;
	int item_stamina;
	int item_strength;
	int item_dexterity;
	int item_wisdom;
	int item_charges;
	int item_mindmg;
	int item_maxdmg;
	bool item_useable;
	bool item_useperc;
	int item_slot;
	int item_cost;
	int item_intelect;
};
